3 / Super Mario Advance 4: Super Mario Bros. Power-ups: 2 ( Super Mushroom or Super Leaf). ![]() Then, Mario will be able to use the Warp Pipe in order to reach the goal. In order to complete the level, the player must have a Super Leaf or Tanooki Suit, hold a Koopa Shell, fly to the top, and throw the Koopa Shell. There are also many Buster Beetles and White Blocks which can be thrown. However, after the Warp Pipe, there is a ? Block with another Super Leaf and a Brick Block with a 1-Up Mushroom. The level starts with a Warp Pipe that sends Mario to a secret area with a Super Leaf, which contains another Warp Pipe leading to the end of the level, creating a loop. 1: Youll see a Micro-Goombas feet appear below the Pile Driver right before he leaps at you. It is the only level not in Dark Land with a 400-second timer. Might be tricky when you try it at first if youre not used. Progress to the far right side of the level, which contains a pipe on the right side of the screen. Just combine the controls: Hold B to carry the shell and run in order to take off, and tap A to fly. This level can only be beaten by flying with a Koopa Shell. Begin the level and enter the pipe immediately ahead. This only works in worlds 1, 3, 5, and 6. One combination would be: 11 coins, 9,310 as your score, and the timer at 104. ![]() Stop the timer at the end of the stage that you are playing in on an even number. World 6-5 is the fifth main level and the sixth level overall in Ice Land from Super Mario Bros. Make the tens digit in your score match the multiple of 11.
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